Traveller5 data added to the Foreven page. Files edited by Reaver.
This post is about trigonometry in the hex-maps used for Traveller subsectors. The summary for those who hate maths is that a jump-4 is actually only 3.46 parsecs if you take the shortest route.
As you can see in the image above is that if you want to go from point X (0503) to point Y (0101) it is a jump-4. The distance is 4 parsecs.
But if you wants to go from point X (0503) to point Z (0103) it is also a jump-4, but the distance is actually shorter since you are zigzagging when you are counting the hexes following the dotted orange line.
How much shorter is it? If we use Pythagoras, then:
a2 + b2 = c2
b2 = c2 – a2
b2 = 16 – 4 = 12
b = 3.46
If we use trigonometry, b = 4 * cos(30) = 3.46.
In the Adventures of the Starship Notorious the crew meets a very talented jump-drive scientist that helps the crew improve and calibrate their J-3 drive so that it can do 3.46. This will only work if the ship is unloaded and if a special jump-program is run.
(I have also done the same for Ireland. I work on a version of Denmark and south Sweden.)
First I find the area I want to map on Google Maps (or any other map). I zoom to the level I like. 10-20 towns (or places) in the area is about right. Make a screenshot of this.
I use a transparent subsector map that I have made using quickhex.
I use a good image editor that can handle layers. (I use GIMP, which is free.) Then I open my screenshot and place the transparent map on top of it as a layer. (I can move it a bit until I am happy where the towns are in the subsector.) This is what it could look like.
Continue reading Subsector from a Map
Mnemosyne Sourcebook by Dylan Lee has been added to the free pdf-files page.
Gvurrdon Sector Campaignbook by Roger Malmstein has been added to the free pdf-files page.
How do we perceive a sector? What do we look for? Where is the adventure? I have discussed this before when I tried to find out why a subsector was popular. I may have been partly wrong. It looks like the position of a subsector within a sector also is an important factor.
Using a new function at the TravellerMap one can now rotate a map. (When I write this there is no UI. You have to use the API to do this.)
This is what the Spinward Marches looks like upside down:
So what can we see here? My eyes move up to Glisten subsector. Starting from Glisten and running a J-1 ship to Five Sisters subsector suddenly looks like an interesting idea. Lunion subsector also looks like it a good place for adventures since it is so close to the Sword Worlds. (But the Sword Worlds really needs to be stronger.)
Less interesting is the backwater Regina subsector in the lower end of the map. The conflict with the Zhodani is now in an unimportant lower corner. That doesn’t look very exciting or important any longer.
What do you see in the upside down Spinward Marches?