Tank and Heavy Weapons Counters Rendering Machine

Create Tank and Heavy Weapons Unit Counters

Select Your Options, and Click "Render"!

Your Colors:

Predifined Color:

Text Color:
black:     |  white:

Counter Size:
one inch:     |  two inch:

Tile Counter: (5*5)
No:     |  Yes:     |  Yes++:     |  Yes(PZB):

Unit Title: (Leave empty for PanzerBlitz.)

Upper Line 2: (Unit ID for Striker. Weapon Class for PanzerBlitz.)

Bigger Line 2 Font: (select "Y" for PanzerBlitz.)
No:     |  Yes:


Lower Line 1: (Gun for Striker. Unit for PanzerBlitz.)

Lower Line 2: (Armor for Striker. ID for PanzerBlitz.)

Lower Line 3: (Move for Striker. Leave empty for PanzerBlitz.)

Unit Type: (see chart below for different unit types)

Flip Unit:
No:     |  Yes:

Unit Gallery

Vareena Class Tank is a Tracked Battle Tank built at Urnian, using TL-10 technology to be used in battles where only a minimum of Grav units exists. It has a powerful 12 cm hyper velocity gun, and also machine guns, granade (and smoke) launchers, and a targeting laser for its missiles. All sides of the tank is heavily armored, with a maximum armor of 45 in the front. To run, this heavy tank it has a powerful engine, with a crusing speed of 55 km/h.

Cipango Colonial
Kefko Tank Hunter is a light (and amphibious) unit built locally on Pylkah. It mounts an advanced missile launch tube system with laser sights, and also a light machine gun. It can also carry a fire team of 4 persons and equipment if needed. The front armor is only 25, and the other sides are even thinner, but this makes the vehicle very light, making its cruising speed 85 km/h.

JagdPanzer V a.k.a. JagdPanther is an old Terran design. It is built using early TL-6 technology, and has a very powerful 88 mm gun with 60 rounds of ammunition. It also has a machine gun. The weight is 50 tons, and the crew is 5.

The color values goes from 0 to 255. 0 is the darkest. 255 is the brightest. Mix red, green and blue to the color You want for the background.

If You select a predified color, then any other color selection will be discarded.

You can tile the counters in a 5x5 sheet if You want. If You select the Yes++ option, then the "Upper Line 2" will be incremented for each counter. If You select the Yes(PZB) option then "Lower Line 2" will be incremented for each counter. (The incrementing will only work if the unit ID only have numbers and letters in it.)

To Save the Unit Counters, rightclick and select "Save Image As" and select to save the Unit Counters as a gif-file. (This is basically how to do it, but it may differ with different browsers.)

  • Select 2 ratings to produce FFW style units with a combat value and a tech level.
  • Select 3 ratings to produce a more traditional looking unit counter. These 3 ratings could represent Attack, Defence and Movement values.
  • Select 4 ratings to produce PanzerBlitz style units.

    When Selecting 1, 2 or 3 ratings, the ratings will be placed under the unit. Don't use the lower two lines if You use this option. When selecting 4 ratings, the ratings will be placed in the corners, just like they are in the PanzerBlitz game.

    For rating values You can use 1c for 100 etc...

    To produce nice looking Striker units, write the name of the unit in the "Unit Title" box, write the unit ID in "Upper Line 2", and anything You like in the lower 3 lines. My suggestion is to use the lower 3 lines for weapon, armor and speed, but for some units something else might be better.

    To produce nice looking PanzerBlitz units, leave "Unit Title" empty. Write Weapon Class in "Upper Line 2" and select Bigger Line 2 Font. Write Attack Factor as "Rating-1", Range Factor as "Rating-2", Defence Factor as "Rating-3", and Movement Factor as "Rating-4". Write Type in "Lower Line 1" and Unit ID in "Lower Line 2".

    Symbols that are not Vehicles or Heavy Waepons could be used for Leaders or Headquarters etc...

    If You need a hexagon map then You can use the QuickHex to produce one.

    Some ideas on how to cut up and mount the countersheets.

    Unit symbols:


    Tank Symbols, by Major Tom Mouat, UK Army.

    Linked and/or used by:
    This program was mentioned in a blog by San Antonio Board Gamers.

    Ideas, Comments and BugReports:
    Send Ideas, Comments and BugReports to BeRKA.

    Technical notes:
    The program is written in perl using the GD module from boutell.

    Back to the Zhodani Base

  • BeRKA Zho