When the PCs of your Traveller RPG game are space truckers.
(Just for fun, made with Suno.)
Continue reading Haulin’ Through the Spinward Main
When the PCs of your Traveller RPG game are space truckers.
(Just for fun, made with Suno.)
Continue reading Haulin’ Through the Spinward Main
This is only a short review of one of the stories in the Lost Signals of the Terran Republic. A Fragment of Empire is a short story by Marc Miller. It was the story that I read first.

So, what is it? It is presented as a fragment of something larger. It is the story of the politics of nobles in the Spinward Marches and how the assassination of Emperor Strephon affected the Marches. It is a story about Norris and his loyal employees and how he became the Archduke of Deneb.
Canonheads will love this short story from Marc Miller himself.
Personally, I hope that we may get more fragments and eventually a new Traveller novel (called Empire) from Marc Miller.
How do we perceive a sector? What do we look for? Where is the adventure? I have discussed this before when I tried to find out why a subsector was popular. I may have been partly wrong. It looks like the position of a subsector within a sector also is an important factor.
Using a new function at the TravellerMap one can now rotate a map. (When I write this there is no UI. You have to use the API to do this.)
This is what the Spinward Marches looks like upside down:

So what can we see here? My eyes move up to Glisten subsector. Starting from Glisten and running a J-1 ship to Five Sisters subsector suddenly looks like an interesting idea. Lunion subsector also looks like it a good place for adventures since it is so close to the Sword Worlds. (But the Sword Worlds really needs to be stronger.)
Less interesting is the backwater Regina subsector in the lower end of the map. The conflict with the Zhodani is now in an unimportant lower corner. That doesn’t look very exciting or important any longer.
What do you see in the upside down Spinward Marches?
The contents of Spinward Encounters are really really good. I love adventure, and this book is packed with them. There are 64 Patron type Adventures (4 for each subsector in the Spinward Marches), and 16 Amber Zone type adventures. Many of these are well thought out, and are a bit longer than a normal (classic) patron or amber zone. A nice thing about a few of the amber zones in the District 268 is that the referee can connect them into a mini campaign.
As a referee, you might think that only four adventures for each subsector makes this product a bit overpriced. But if you are playing in one of the two most popular subsectors (Regina or District 268), then it would be easy to lead your PCs into the five adjacent subsectors. Then you would have 24 useful patrons to play, and for Regina five extra Amber Zones, and for District 268 nine extra Amber Zones. If you play in any of the Vilis, Lanth, Sword Worlds or Lunion subsectors, then you can use 36 patrons if you let you PCs travel into neighbouring subsectors.
The problem with this book is that the layout is quite bad, and that there is no proper index. An index is something that would be very useful if you want to plan to integrate any part of the book into your campaign.
There are a few nice images in the book. I like the one with a Bwap and a Vargr on page 33. This image is probably meant to illustrate the patron at Jesedipere at page 16. As I said, the layout is quite bad… In this image you can spot the Serenity in the background. Maybe also in the image on page 27. That was a nice Easter egg. LOL!
Continue reading Spinward Encounters – Adventures in the Spinward Marches