Create Random SubSectors!
Select Your Options, and Click "Generate"!
Select the race You want Your subsector generated for. The rules for subsectors are a bit different depending on which race You select. The planet names will be in a common language use by that race. If You select a frontier, outer limit or barren settlement type, then the planets are not part of the standard empire for that race. For Vargr, only small empires exists, so this is what will be created.
Select which subsector of the sector You want to create. This will only affect the numbering of the planets.
Select what type of settlement this subsector will have. This will affect the starport quality, the population, and the techlevel. Zhodani is limited to techlevel 14 unless the settlement is Hub or Capital. The settlement value also restricts the population modifier for population-A worlds. It also affects the alignment code, especially for the Vargr race, and it also affects the name of the subsector and sector.
Select if You want a random name for the sector, or if You want to determine the name yourself.
Select if You want a random name for the subsector, or if You want to determine the name yourself.
Select if You want a random name for the subsector capital, or if You want to determine the name yourself.
Select the stellar density for the subsector. Standard is 50% chance for each hex having a system. Look at the classic rulebooks for more info.
If You select Java, the map will be presented with Jo Grant's very nice java viewer. If You select ascII, the map will be made with ascII characters. For ascII You can select a white background, to make printing easier.
Selecting postscript will produce a link below the (java or ascii) map to a postscript map of the subsector. (There might be problems clicking on the link if You are using M$ Explorer. If so, try another browser.) Thanks to Robert Eaglestone who has made the postscript maps possible.
Hydrographics is calculated differently using different rule versions.
Three versions of Traveller World creation use:
Hydrographics = 2d-7+atmosphere (Book-3, T4, T20),
and three use
Hydrographics = 2d-7+world size (Book-6, MT, TNE).