Interesting document by Neil Lucock about navigation and relative speed and the consequences of that.
Traveller assumes that when exiting a jump a starship preserves the speed and direction it had when it left the previous system.
If our ship is in Earth orbit, we have to remember that Earth is going around the sun at 107,000 kilometers an hour. The target system may have its planets rotating at right angles to the plane of our origin system, perhaps going faster or slower…
In science fiction we have seen lots of spherical space ships. We remember the ships used by the Space Vikings by H. Beam Piper and the Death Star from Star Wars and the Heart of Gold from the The Hitchhiker’s Guide to the Galaxy and the ship from E.T. and the Borg Sphere from Star Trek: First Contact and lots of more.
In Traveller we have the Mercenary Cruiser and the Tigress class. We all know that the Mercenary Cruiser is supposed to be able to land. But in Traveller it cannot do that since it is only partially streamlined and the rules say that it then cannot land. I think it should be able to land under certain conditions. These conditions might be a slow decent and no flying in the atmosphere. For a quick assault, the cutters would still be needed.