Hearts and Minds

Location: any “A” or “B” Starport
Patron: Dr. Marion Skaarstaad, MD.
Required skills and equipment: The PC’s will either need to own a Jump-2 or better trader, or they will need to be able to crew a similar starship for this patron.

Players’ Information:

Dr. Marion Skaarstaad is a middle-aged physician (age: 38) who has experience in frontier medicine. He has been contacted by a middle agent from one of the Imperial Megacorporations who have interests in the Foreven Sector. He has been hired to form a team of medical personnel to bring higher tech medicine to lower tech areas. He is looking for a separate, non-medical team to help him with the transportation of his team and to provide personnel security. He is offering a six to nine month contract with the PC’s to help him with his task at double rates due to the difficulties expected.

When asked by the PC’s as to the purpose of this operation, he says that they are trying to win the hearts and minds of the inhabitants of the sector. Whether it is fixing an old prospector’s teeth to curing a mystery disease on an agricultural backwater, he genuinely wants to help these people – and if it is being funded by a Megacorporation, all the better.

His team consists of ten people including himself:
Dr. Marion Skaarstaad, age 38 – General Practice Physician (skill-4)
Dr. Georgi Platov, age 50 – Dentist (skill-3)
Dr. Francis Beaumont, age 44 – Surgeon (skill-3)
Dr. Charles Gordon, age 32, Pathologist (skill-3)
Dr. Chan Li Tong, age 40, Triage /Emergency Medicine (skill-3)
Dr. Juniper Harlech, age 32, OBGYN/Pediatrics (skill-3/2)
Kelvin Grey, age 28, EMT (Emergency Medical Tech, skill-2)
Joyce McLauren, age 32, patient care specialist (skill-2)
Hakim Rahmadi, age 31, patient care/therapist (skill 3/2)
Karen Tonaka, age 44, surgical assistant (skill-2)

Operating Room
Operating Room – Image from wikimedia – Public Domain

Referee’s Information:

Dr. Skaarstad has deep pockets. He will bring aboard all the supplies he needs to accomplish his task. He is impatient to get to the patients he expects to see and will take only what he thinks is necessary to maximize cargo space for his essential medical supplies. He admits he knows nothing about security, weapons or anything military in nature. He is exceptional with his care for these patients when he finally arrives on station.

One of his team members, Kelvin Grey, is not just an EMT technician, he is also the media specialist for this journey. He has a wide assortment of cameras and holo-recorders to document all the good work this team is doing. Dr. Skaarstad is irritated that this team member waste their time recording the work they do, but he knows this is a necessary evil to obtain needed corporate backing.

When the starship is loaded and ready to go, Dr. Skaarstad will sit down with the PC’s and plan a logical roster of planets to visit. He will lean towards those planets with lower-tech, higher population areas. Each planet they target for help will have them stay about two weeks overall. He will plan a six month loop and a nine month loop, depending upon their success. Once this plan is set, he will broadcast this itinerary to his middle-man agent so that supplies can be brought out to the ship has it accomplishes it’s mission.

Outcomes:

1. The team is well received at nearly every location they visit. Word arrives ahead of the team and people are waiting in line for them to begin their work. Because of their initial success, the additional three month loop is utilized. The supply ships with fresh medicine arrive as scheduled and the mission is a resounding success. The PC’s receive a Cr. 10,000 bonus apiece for their work. After a three-month hiatus, Dr. Skaarstad may be willing to try again with the same team and same PC contract.

2. Somehow, word was not sent ahead at half of the locations chosen by the team. It will take several days for a host of patients to finally arrive. Supply ships are on time on a roll of (2d6: 8+), but they do eventually arrive, even if late. Because of these difficulties, the six month tour is the course chosen and the PC’s are paid according to the contract.

3. Word was not sent ahead to the ports of call and the supply ships do not materialize. The good doctor still follows through with the mission and stretches his supplies nearly to the breaking point. Because of these shortfalls, the six month loop is the route chosen. When the six months are up, the good doctor makes sure all the PC’s are personally thanked and all of them are given Cr. 5,000 as a bonus direct out of his own pocket.

4. As Outcome #2, with these exceptions. At one location, not long after their arrival, a major natural disaster strikes with numerous casualties. The ten-man team kicks into overdrive, helping out the minimal infrastructure available to handle this event on the planet. Dr. Skaarstad decides to stay two weeks longer than planned as his skills are needed at this place at this time.

5. As outcome #3, except that there is a significant problem at one pf the landing sites. Initially the natives are appreciative and supporting, but a local crime lord has set his sights on the cargo of medical supplies on the ship. One of the team is captured and the ransom is an exchange for the life of the team member for the medical supplies that are left on board.

6. As outcome #2, but the reason why the supply ships are not arriving is due to pirate activity in the subsector. Towards the end of the six month loop, the team is intercepted by a corsair as it is burning away from the planet they just visited. If the PC’s resist, the corsair will disable the ship and capture the doctors. If the PC’s listen to Dr. Skaarstad and allow themselves to be boarded, the pirates will settle with the medical cargo and they will leave. Why would they capture the team or the ship if they know more medical supplies are en route?

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