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Repair Schedule

Patron: Ship Owner
Skills required: engineering, mechanical electronics, computer
Equipment required: tools. Lots of tools.
Location: Hollis (Reidain 0103) A370642-C

The PCs are hired based on their professional qualifications to do an extensive overhaul of a derelict starship. The ship was recovered by a salvage operation and sold at auction. There are no legal irregularities with the sale, the patron is legit. There is a great deal of repair work to be done; the hull is basically sound but many internal systems will have to be rebuilt or replaced. The patron offers Cr 10,000 to each member of the party (referee can offer bonuses of Cr 1000 per skill level above 3) plus a Cr 20,000 bonus to be paid if the ship can pass an Imperial safety inspection within one month. The patron issues the PC’s leader a line of credit with parts suppliers, but will be closely monitoring same for waste and fraud. The PCs can hire human or robotic labor assistants, but they must do the majority of the work themselves.

2 days to go
2 days to go – image from wikimedia
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Referee’s Information:
The referee will have a lot of time-keeping to do with this adventure. Projects have to be recorded for time taken and costs incurred. Assign as many projects as it will take to fill up 30 days.

Each project should have a repair difficulty, time and price, and a replacement difficulty, time and price. Replacement should be less difficult, but more costly. Repairs should be harder but cheaper. Failure on the repair/replacement roll means that the project has to be done again, with the same cost in time and money.

Evaluation of a project to determine whether to repair or replace should take at least six hours.

The clock is ticking, and the PCs will have to sleep sometime. Cutting sleep time to keep working will eventually introduce negative DMs for fatigue. Figure sleep time at [18-END hours per 24 hr cycle)

Each week (or each day) the referee should roll 10+ for a structural fault in the current work area that could collapse or otherwise cause an accident.

Referee must determine the flow of events, but accident damage should not be severe enough to cause fatalities.

The patron will come by for inspection visits from time to time, and will almost always have questions about how much it is all costing.

If the PCs are successful in their overall project, they will be approached by other patrons, seeking to hire them as ship crew, salvage operators or shipyard supervisors. The referee must determine the flow of subsequent events.

Possible complications:
1. The Imperial inspector has a change in his availability, suddenly changing the PC’s deadline. It is now several days sooner than originally indicated.

2. A replacement component is unavailable, forcing the PCs to custom build that component to complete the project. Raise the difficulty number and make it take longer.

3. The patron asks for a structural or location change within the ship, forcing the PCs to undo completed work and do it again elsewhere. The PCs can engage the patron in a contest of persuasion to get him to abandon the idea.

4. Specific tools are required in multiple places at once, forcing a negative DM on all parties, or the halting of some projects until others are completed, or the purchase of new tools.

5. Robotic or human labor assistants have reliability or competency issues. A human assistant lied about his technical education and is faking his work. Roll 9+ (DM for INT, skill) to detect the shoddy work or that project has to be restarted.

6. Much to the PC’s surprise, one of the projects needed only to be cleaned, oiled and one wire reattached. This project takes only one hour and costs nothing.

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