Patron: Ship Owner
Skills required: engineering, mechanical electronics, computer
Equipment required: tools. Lots of tools.
Location: Hollis (Reidain 0103) A370642-C
The PCs are hired based on their professional qualifications to do an extensive overhaul of a derelict starship. The ship was recovered by a salvage operation and sold at auction. There are no legal irregularities with the sale, the patron is legit. There is a great deal of repair work to be done; the hull is basically sound but many internal systems will have to be rebuilt or replaced. The patron offers Cr 10,000 to each member of the party (referee can offer bonuses of Cr 1000 per skill level above 3) plus a Cr 20,000 bonus to be paid if the ship can pass an Imperial safety inspection within one month. The patron issues the PC’s leader a line of credit with parts suppliers, but will be closely monitoring same for waste and fraud. The PCs can hire human or robotic labor assistants, but they must do the majority of the work themselves.
The referee will have a lot of time-keeping to do with this adventure. Projects have to be recorded for time taken and costs incurred. Assign as many projects as it will take to fill up 30 days.
Each project should have a repair difficulty, time and price, and a replacement difficulty, time and price. Replacement should be less difficult, but more costly. Repairs should be harder but cheaper. Failure on the repair/replacement roll means that the project has to be done again, with the same cost in time and money.
Evaluation of a project to determine whether to repair or replace should take at least six hours.
The clock is ticking, and the PCs will have to sleep sometime. Cutting sleep time to keep working will eventually introduce negative DMs for fatigue. Figure sleep time at [18-END hours per 24 hr cycle)
Each week (or each day) the referee should roll 10+ for a structural fault in the current work area that could collapse or otherwise cause an accident.
Referee must determine the flow of events, but accident damage should not be severe enough to cause fatalities.
The patron will come by for inspection visits from time to time, and will almost always have questions about how much it is all costing.
If the PCs are successful in their overall project, they will be approached by other patrons, seeking to hire them as ship crew, salvage operators or shipyard supervisors. The referee must determine the flow of subsequent events.
1. The Imperial inspector has a change in his availability, suddenly changing the PC’s deadline. It is now several days sooner than originally indicated.
2. A replacement component is unavailable, forcing the PCs to custom build that component to complete the project. Raise the difficulty number and make it take longer.
3. The patron asks for a structural or location change within the ship, forcing the PCs to undo completed work and do it again elsewhere. The PCs can engage the patron in a contest of persuasion to get him to abandon the idea.
4. Specific tools are required in multiple places at once, forcing a negative DM on all parties, or the halting of some projects until others are completed, or the purchase of new tools.
5. Robotic or human labor assistants have reliability or competency issues. A human assistant lied about his technical education and is faking his work. Roll 9+ (DM for INT, skill) to detect the shoddy work or that project has to be restarted.
6. Much to the PC’s surprise, one of the projects needed only to be cleaned, oiled and one wire reattached. This project takes only one hour and costs nothing.
The repair/replacement projects can be described with as much or as little detail as desired. The PCs can approach them in any order. Six components in particular are interrelated and have to be dealt with carefully. They are designated as K, L, N, R, M & Q. Assign each of these a name, using the list below as a guide. Present them to the players in any order, but do not indicate that the repair order is significant.
If L is repaired before K, K will have to be replaced.
If N is repaired before M, repairing M will be more difficult (DM -3)
If R is not repaired first, L will be more difficult (DM -2)
If M is repaired before R, R will have to be replaced
If K is not repaired before M, M will backsurge and ruin K
Q must be the last of these components repaired, or it will break N & M, (Dm -3 to each)
Engineering-sounding terms to use:
Component name _____ Accumulator, Actuator, manipulator, Compressor (Fluid, Gas, Plasma) Alternator, Ammeter, Thermocoupling, Servomechanism, Power circuit and power factor regulator
moderator, reflector shielding, coolant, controllers, servos
[one_half]atmospheric monitoring inputs
breathing mixture supply system
air purification unit
organic and inorganic filtration matrices
CO2 extraction modules
palladium barrier leak detector
signal-to-noise reduction preprocessor
gaseous conduction analyzer
external accretion monitors
teslameter (magnetic flux density meter)
thermal conductivity monitors
[/one_half][one_half_last]lateral support frame matrix
thrust vector control assembly
re-pressurization rate controller
Rayleigh scattering module/assembly
supplemental leakage inhibitor
pressure seal integrity monitors
(single) failure point indicators
solid lubricant extractors
super (sub-)sonic diffusers
orbital sustainment engines
4 thoughts on “Repair Schedule”
An adventure that doesn’t involve gunfire, with the only conflict involving time and supply constraints. Would work well with the Task Resolution system, too. An interesting change of pace for the typical Traveller group.
Well, you could always put a strange alien lifeform in there somewhere… or something someone hid in there. Enter the goons. 😉
You know what they say about bros and their ships right?
Or bad guys steal some of the parts the party needs to complete the job and they have to track them done & get the parts back because ordering replacements will take 90 days or more?