Another big hex

I thought I should try a variation on the big hex style. This time for an important star system in the Spinward Marches.

All planets (except Cipango) was made with GIMP plug-ins. The Cipango ring system was made with the planet rings GIMP plug-in. The planet Cipango was made from an old texture that I have used for other maps of Cipango.


The distances for the planets from their “sun” Cipango-Taiyoo is calculated using a modified Titius-Bode law. Using the formula below for the Cipango system:

a = 0.7 + 0.2 · 2 m

For our solar system the formula is:

a = 0.4 + 0.3 · 2 m

Where a is the distance in AU, and m is the orbit number. (Where m is 1 for Earth.) The modification of the Titius-Bode law was needed to fit two planet orbits into the habitable zone. This gives the Cipango system a total of 3 garden worlds.

4 thoughts on “Another big hex”

  1. Given your earlier write up… that would put the innermost *planet*, Himawari, at 0.7 AU… but what about Zero-Belt, which is inside of *that* even?

  2. Yes, for Himawari the distance would be 0.7 AU (m equals minus infinity). Zero-Belt doesn’t fit the Titius–Bode law (in this form), just like a hypothetical planet inside the orbit of Mercury wouldn’t fit.

  3. This “BIG HEX” format would be perfect for a stategic “Traveller wars” type game(A la “Freedom in the galaxy”…anyone remember that game???…Or more to the point,Did anyone have time for a full game…?)…Compliments for having the genius to produce such a format….DEATHSKULL

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