Category Archives: Adventures

Adventures and Scenarios.

Zhodani Base Awards 2013

Welcome to the Zhodani Base Awards 2013! 2013 has been a very good year for Traveller. There have been lots of new publications including the Traveller5 book we had been waiting for.


The first category is “Best Cover“. The nominees are:

The winner of the “Best Cover” category of the Zhodani Base Awards 2013 is: Freelance Traveller Issue 037

There were lots of Traveller products with nice covers this year. Lots of love for all nice covers. The cover for Freelance Traveller Issue 037 by Shawn Driscoll is one of the best covers for Traveller I’ve seen. I’ve been wondering for almost a year now if another cover was going to beat it. No, I still think it is the best one.

(Freelance Traveller also had one of the worst covers I’ve seen this year. It was the infamous camel-toe issue.)


Next category is “Best Fanzine or Online Magazine“. The nominees are:

The winner of the “Best Fanzine/Online Magazine” category of the Zhodani Base Awards 2013 is: Freelance Traveller

Freelance Traveller has once again proved that they are the best fanzine by publishing monthly issues with lots of good contents for free.

I am also impressed by the new fanzine for 2300 AD, Colonial Times.


Next category is “Best Adventure“. The nominees are:

The winner of the “Best Adventure” category of the Zhodani Base Awards 2013 is: 2300AD: Salvage Rights From Mongoose

There were lots of fine Traveller Adventures for different settings published. The one I liked best was an interesting adventure for 2300 AD. This is a good adventure for an interesting setting. This winner makes me want to play 2300 AD again.


Next category is “Best Ship or Deckplan“. The nominees are:

The winner of the “Best Ship or Deckplan” category of the Zhodani Base Awards 2013 is: Ships of Clement Sector 2: Vulkan From Gypsy Knights Games

There was lots of fine ships for Traveller published this year. Vulkan was the most impressive ship module with adventures as well. It made me think of Space: Above and Beyond.


Next category is “Best ATU Product“. The nominees are:

The winner of the “Best ATU Product” category of the Zhodani Base Awards 2013 is: Clement Sector From Gypsy Knights Games

There was lots of interesting stuff for ATU published this year. Clement Sector won because it is really cool. The other nominees are also very good.

If I didn’t already owned the Judge Dredd RPG rules from Games Workshop I would be more interested in buying the Judge Dredd modules from Mongoose.


Next category is “Best OTU Product“. The nominees are:

The winner of the “Best OTU Product” category of the Zhodani Base Awards 2013 is: Traveller 5 From Far Future Enterprises

T5 is the best OTU product. It is a complete new rule-set with lots of new interesting ideas added to the existing OTU.

I am well aware that some think that a new rule-set isn’t needed and that these new rules are badly organized. I think that these rules are good enough to start playing Traveller, either if you are new to RPGs or have played for years. If you already (like me) have seven other sets of Traveller rules, then maybe it is not needed. But I bought it anyway, since I wanted to support the Kickstarter project and I wanted to see the finished product. I am happy with the way it turned out (but some things could have been made even better) and I like the new ideas in the book. I am looking forward to seeing new T5 products.


A final bonus category this year is “Best Free Traveller Product“. The nominees are:

The winner of the “Best Free Traveller Product” category of the Zhodani Base Awards 2013 is:  Starships Book II0I0 : Cargo Barque From Christian Hollnbuchner

The Farragut-class Wallpaper is pretty and the Through the Veil Part adventure is interesting, but for me the Cargo Barque was the most useful free Traveller product in 2013.

Now, go and download all of the free Traveller Products. Why? They are free!

And the winner is…

It was very difficult to pick the winners of the 76 patrons contest this year. There were 16 good entries to choose from. However, I thought one of them was a bit better and more playable than the others. It was The Executor by Friz. Congratulations!

Second place goes to Chapel Bells Chime by Library Bob and third place to This Old Drone by Jim Vassilakos.

  1. The Executor (by Friz) $40
  2. Chapel Bells Chime (by Library Bob) $20
  3. This Old Drone (by Jim Vassilakos) $10
Another winner
Another winner – Image from wikimedia.
Creative Commons Attribution-Share Alike 3.0 Unported license

Thanks to all who participated! The winners will be contacted.

16 new Patrons this year

This years 76 Patrons contest was a success. There were 16 entries. That is one more than the number of entries we had received last year.

This years entries:

  1. Xboat Speculation! (by Gray Pennell)
  2. Annual Maintenance (by Todd Bradley)
  3. The Executor (by Friz)
  4. This Old Drone (by Jim Vassilakos)
  5. Diplomatic Service (by Library Bob)
  6. Prison Broken (by Library Bob)
  7. Chapel Bells Chime (by Library Bob)
  8. Hunting Party (by Library Bob)
  9. Immersion (by Michael Brown)
  10. Software Desperation (by grondak)
  11. The New Messiah (by Alegis Downport)
  12. Treading the Boards (by Michael Brown)
  13. Royal Return (by George Ebersole)
  14. Repair Schedule (by Library Bob)
  15. Those Pesky Kids (by Allan Carpenter)
  16. Idol Fancy (by arbitrary remora and dead scout seven)

Now I have a lot to think about. In the beginning of October I will announce the winner. Until then, please comment, like and share. Tell us which entry you like the most and why! Both here and on other sites.

 

Idol Fancy – Trade Pioneering in Mowbrey Subsector

Patron: Noble, Art Collector.
Recommended Skills: Trader, Liaison, Admin, Combat Skills, Psionics.
Required Equipment: none
Players: 2-6 Zhodani.

On Zdovesil (Anika 1212 A65588A-9) the characters are contacted by Eiliviatstlas, a high-ranking subsector Noble and Official. She has 1 ton of Government Dispatches to be delivered to Retlkasrnz (Mowbrey 1712 D8AA87A-7) which is administered from Anika subsector. She will pay the characters 10 kCr to personally see the cargo in the hands of the Consulate Governor. If the characters do not have access to a Jump-2 ship she will second a Scout and an Intendant pilot from the Consulate Navy. She will not state the nature of the documents, but will say they are routine but time sensitive communications.

Once at Retlkasrnz with a completed mission, Eiliviatstlas wonders if she could then request a small favour… and such favours from Zhodani nobility are not to be declined lightly. She displays a unique abstract stone sculpture to the characters. She obtained it from a trader who claimed it was sculpted by a primitive, non-human minor race living in on New Keento (Mowbrey 1813 C879758-9). Eiliviatstlas is a noted and shrewd art collector when not working hard as an administrator. She is convinced that the esthetic qualities of these pieces would fetch excellent value within the Consulate art markets. She requests the characters make a quick jump over to New Keento and investigate this and secure samples or possibly a trade agreement.

While she cannot use the public purse to finance this small mission, she will draw up a contract that will give the characters each a small piece of the action when and if the sculptures are obtained and marketed. She supplies the characters with 1500 Cr to buy trade goods to barter with the TL-1 sophonts.

Alien Art?
Alien Art? – image from wikimedia – Public Domain

Referee’s Information:
The voyage to Retlkasrnz itself is routine. There is no difficulty in delivering the documentation. At New Keento the group is greeted by the young Zhodani Ambassador who will insist on accompanying the group, supplying a watercraft for the voyage. The New Keentonians are obsequious to the Zhodani, but insist on several permits be bought for travel to the reservation and allowing the players an effective Law Level of 5. Permits # 1D6, 500 Cr each. Admin skill allows a negative DM to a minimum of 1.

1. The sophonts live in a far off archipelago. They indeed produce the sculptures, using their teeth and claws as carving tools. They are quite pleased to create more in exchange for foodstuffs, tools and fabrics. The players must work to earn the trust of the sophonts and construct a logistical chain. Upon delivery and the establishment of a trade agreement each character will receive 1000 Cr (+20%-120% fluctuation) each year as a share in the market. Throw 10+ each year for the market to dry up and payments cease.

2. As 1, however there is also a group of traders from the Avalar Consulate on world, investigating the same sculptures. While erstwhile clients of the Zhodani, the Avalari are competitive and are motivated to corner the market. They are not hostile, but will engage in questionable practices and are not above monkey-wrenching and other sharp practices. Remember, some Avalari are psionic.

3. As 1, however a very large amphibian predator has migrated into a prized quarry. Usually the sophonts would conduct the appropriate rituals and wait for it to leave. If the off-worlders wish more sculptures, they request the Zhodani deal with the monstrosity more directly. The Zhodani Ambassador will insist on being part of any action against the creature.

4. The sophonts are not popular on New Keento, being neither native or human. They are restricted to this archipelago as a reservation and treated harshly if found elsewhere. Furthermore they are often harassed by sea-born piracy raids. Such as raid will take place while the characters are meeting with them. Raiders will approach on Motor Boats (Book 3) and are equipped spottily with blades, cudgels and a few firearms. While there will be many (3D at least) they are not expecting a fight from their placid victims.

5.The sculptures are actually a psionic focus. Upon investigation by a talented clairvoyant, it will be found the sculpture reduces psionic range cost when conducting clairvoyance or clairaudience (-1 psionic cost). Does Eiliviatstlas know this? Are the sophonts psionic?

6. As 5, there is a team of Imperial Scouts in silent orbit (their ship matches the PC’s in tonnage) taking interest in the players actions on New Keento. They have a Covert Talent as a crew member. They may become convinced the Zhodani has uncovered a new ‘psionic super-weapon’ and will stage a raid to obtain or destroy the sculptures.

Those Pesky Kids

Patron: Belter

Ellie Hurley is head of the Hurley Family Mining Company (HFMC). The HFMC owns a string of asteroids in the asteroid belt.

Ellie and Jake started the mining company 40 years ago eventually bringing the entire family to help (24 in all now). Ellie is looking for a ship to transport her family off the asteroid belt (might take a few trips). Ellie talks about the ghosts haunting her family’s mining facility.

Rumor has it that the asteroid belt was once home to ruthless pirates and that a merchant’s freetrader was destroyed somewhere near the HFMC’s mine site.

The Belt
The Belt – image from wikimedia
Public Domain – NASA

Referee’s Information:
Ellie can be met in several ways…

  1. She piloted the one-man ore hauler to the local trading post.
  2. Starport is discussing Ellie looking for transport but worried that the real issue is pirates.
  3. PCs get a distress signal and track Ellie to the HFMC facility.

Ellie’s son is obviously frightened but pushes the PCs to investigate.

At the end if any culprits are caught the obligatory “And we would have gotten away with it, if not for those pesky kids!”

1. Ellie and Jake loves their family but after 40 years of mining, they want to retire. Problem is that mining is the only life the family has ever known and the rest of the family is depending on HFMC for their livelihood. Any discussions in the past about selling their claim has met disagreement.

The HFMC does well but does not make enough to buy Ellie and Jake out of their shares, thus they don’t have much of a retirement fund to travel. They know that a rival mining company, Drake’s Mining is willing to pay a generous price to buy HFMC’s facilities and mining rights.

While Ellie is trying to find transport, Jake has reconfigured the security cameras to project the ghostly images. He has also programmed the environmental controls to create random, localized cold spots where people might see the ghostly apparitions. Using the micro gravity system, Jake can make things appear to float. Communication systems can be used to make noises to scare (or lead) PCs and NPC. The door controls can be used to separate the party if wanted.

Ellie and Jake are good people who feel trapped by their family and circumstance. They will never do anything to harm anyone

PCs can solve this mystery by gaining clues with skills like Computer, Investigate…etc.

2. Drake Mining has been trying to get their hands on the HFMC claim for years. They have discovered a rare mineral runs through the asteroid belt and indications point to a rich deposit in the HFMC zone of control.

Ronald Drake will do anything to get his hands on this claim. He and crew decided to “haunt” the Hurley family out of their family business. They have considered just killing the Hurleys but are concerned that will raise too many questions. They are willing to resort to violence.

Ronald Drake visits the Hurley’s facility often to try to convince them to sell, and seems scared of the “Hauntings.” Ronald is in love with Janine Hurley.

The haunting is carried out in a similar fashion to “1” except the team uses drones and their own devices.

Violence can be avoided by confronting Ronald with evidence of his involvement. Alternately, Janine Hurley can appeal to his romantic side. Ronald might call off the attack if Janine is injured/killed or he may get psychotic.

3. A gas pocket mercuric oxide from inside the asteroid has been breached and the gas is being pumped throughout the facility and environmental suits. Janine had been watching a ghost movie and she started “seeing” ghosts. When she told the rest of the family, Jason told the story about the pirates destroying the freetrader and then others started “seeing” ghosts too. No one can agree exactly on what the ghosts look like but the more they discuss the sightings are becoming similar.

If the PCs spend two+ hours they will “see” ghosts. This is a great time to RP ghosts in the PCs back story.

Gas can be detected by scientific means but is not obvious. Detailed medical tests might detect it in the system.

4. The minors are actually seeing an alternate universe. In this other universe there is a space station in this area that has had a ship explode in close proximity. The electromagnetic waves are causing the two universes to cross. This is a temporary phenomenon and will subside in a few weeks.

PC will notice the stations crew going about their normal work. The uniforms from the alternate universe is nothing the PCs have ever seen. PCs can detect these EM waves and note that they are lessening. It may be possible to jury-rig a communication signal to communicate between the universes. There can be some interesting discussions here with skilled makers possibly learning a new prototype for equipment.

5. The HFMC are really seeing ghosts. The freetrader “Bradley’s Hope” has been drifting in the asteroid field for 50 years with all hands lost. The “Hope’s” crew jury-rigged a bomb to drop from the cargo bay to deter the pirates that were chasing them. The bomb scared off the pirates but also damaged the Hope’s engines and life support systems.

The crew of the Hope will rest easy if their ship is found and their story is known. This would be a great way for the Referee to upgrade the PCs ship or to give them a large windfall of money from the cargo. Money should be divided with the HFMC in some fashion.

6. The HFMC has unknowingly found a new life form! The new asteroid the family has been mining was the home of an energy sophont that lives deep inside rock. They feed off iron and have been munching happily in the asteroid belt for a long time. At the Referee’s discretion, the sophonts can be sentient or simply animals working on instincts.