Tag Archives: Traveller

Drought

Required Equipment: Grav Vehicle or Small Craft

3014 Apinanto E431432-6 Ni Po 303 Na

Apinanto is a backwater system in the Saphi Cluster of Fessor Subsector of Foreven. Overlooked by everyone except those who only have jump 1, and even then the mainworld itself is largely ignored as fuel is only available from skimming the Gas Giants.

Not only is Apinanto ignored because there is no fuel, it’s also ignored because there is no trade. Apinantoians are a subsistence lot. They produce enough food and manufacture enough goods for themselves. When surplices are available there generally isn’t anyone to sell them to, and there isn’t anything the Apinantoians need to buy. The 37,526 inhabitants pretty much get along by themselves.

There is only one populated area on the planet. West of Clark’s Mountains rainfall creates the tributaries that become the Apinan River that for millennia has carved a deep gorge through the landscape to deposit its water into the depression that holds Clark’s Sea. Here the westerly prevailing winds evaporate the water blowing it back up the gorge to deposit it as rain on Clark’s Mountains to continue the cycle. Nearly everyone makes their living from the river; whether it’s to grow crops in the river valley, to find ores on the sides of the gorge to mine, or to run the boats up and down the river providing transport.

The source of the people’s livelihood is now the source of their troubles. The rains have stopped, and while this in itself isn’t a problem, what is, is that they have stopped for weeks. The water level in the Apinan has dropped to an all time low such that barges and river boats can no longer travel its length. Roads, such as they are, are just local affairs in the towns and villages, never between them. And with the air so thin, even in the deep gorge where it collects into more than just a trace, there are no aircraft or helicopters.

Through the phone and radio systems the Jose council, the oligarchy that runs the place, know that there are people stuck along the river in the wrong villages, boats are grounded on sand banks, fruits are sitting in their crates on the wharfs, and the alcohol and wood used for fuel is sitting next to them causing shortages everywhere.

The players have made their way to Apinanto for whatever reason, and they are currently at Apinanto Down, a patch of bedrock with a landing beacon, blast wall and a hanger about 1km from Clark’s Town, the capital. The counsel approaches the players for help and while it might seem like the thing to do there is one slight problem; the council have nothing with which to pay the PCs. Their stocks of grain and meat are needed as the crops that do not have irrigation will be devastated, and the livestock that they feed may die. There are many jobs for players with a grav vehicle, or small craft to do however.

Moving supplies. Wood and alcohol need to be moved to the market villages and farms where there are shortages to ensure that the compressors providing air to the habitats keep working. Fruits, grains and livestock need to be moved from the villages and farms to the towns.

Moving people. People who have been stranded need to be ferried back to their homes or places of work. They may have been visiting relatives, taking a vacation, or been on business trips and now need to get back home, and those who are injured or sick need to be moved to hospital in Clark’s Town.

Moving equipment. Boats and barges that have been stranded on sand banks need lifting off and moving back to their home wharfs. There is farm equipment sent for repair that needs delivering to those that sent it, there are new product that needs to be delivered to those who ordered it, and replacement compressors delivered to those who need them.

Salvage. With the water levels so low there are a number of boats, barges and equipment that have been lost to the river in the past that are now visible and reachable. If the PC’s other priorities have been met salvaging these would be a boon to the Apinanto’s economy providing unexpected resources for the future.

In order for the PCs to help they will need to set-up communications to co-ordinate and prioritise the tasks that need to be done and work out a flight plan to accomplish it as efficiently as possible.

In addition to the immediate relief work that needs to be undertaken the council would like to know the reason for the drought, and if the players continue to help and scan the planet they may find:

Drought

Image from wikimediaCreative Commons Attribution-Share Alike 2.0 Generic license.

Continue reading Drought

The second 76 Patrons Contest

It is now time for the second Summer Zhodani Base 76 Patrons Writing Contest. For those who thought last years prize was just for collectors, I have something for you that I hope everyone (and your kids) can enjoy. This years first prize is “The Space Warriors” by Stewart Cowley, who also wrote the TTA books. 🙂

The style of the entries should be in the style of the patrons in CT Supplement 6, 76 Patrons.

Last years winning patron (by Raz) can be found here:

Two of my own patrons can be found here:

The contest starts now and ends 30 Sept 2010. Write as many entries as You like.

After the 30:th of September 2010, all entries will be posted on the Zhodani Base. Registered users (on the 1:st of July) and participants in the competition may then vote (using a points system) for the entries they like the most.

By entering the contest You allow your entry to be posted at the Zhodani Base. All entries might also be posted in PDF format as a free down-loadable file at the Zhodani Base.

All entrants will be given credit for their work and will retain the copyright on their entries.

Some general guidelines:

1, Each entry should be less than 1000 words.

2, One image may be used in each entry. You must either have the right to the image, or it must be used under some sort of free licence. Wikimedia Commons is a good place to find an image that You can use. Please provide information about the image. (Is it Yours? If not, where have You found it? What license is used?) Note: You don’t need to use an image.

3, Each patron should offer 6 options.

4, Each patron should be placed in the Foreven Sector. You may use the version of the Foreven Sector that can be found here at the Zhodani Base. (You don’t have to use this version.)

5, Please don’t force the PCs to sign up for (what they think are) illegal activities. It is better if they find that out later, or in some way are forced to take illegal action… 😈

6, Please use a spell checker! 🙄

Send Your entries by e-mail. Please use plain text format and attach the image, if You select to use one. Word files will not be accepted!

As an alternative, contributors to the Zhodani Base may log in and write their entries here. Entries posted that way will be made visible when all other are.

Please include a preferred nickname (that can be Your real name) to show on the Zhodani Base. If You expect to win, include an address to send the first prize to.

Some help: (That you don’t have to use.)

You may use Mongoose Traveller rules to design something for your patron, since the Zhodani Base now has a Foreven Free Sector License.

The Space Warriors

Adventure ideas (repost)

Since I think these ideas were quite good, I’ll repost them here. It is probably quite difficult to dig these up from the OTEATP group where I first posted them.

These are just some of my thoughts about how to build a simple adventure, and not meant as criticism to anyone. Take a look at at, and tell us what You think and add Your own ideas to it, and then we will eventually have an adventure cookbook.

So, when we run out of ideas, lets have a look at this: (Don’t follow the parts of the recipe that You don’t like!)

1: There is a theory that there are only 36 different dramatic situations. (Hey, 36 You say, then we can toss the coyns, very CT indeed, or use the red dice white dice thingie…) These situations are listed here.
Use one or two of them…

2: Adapt the situation to the CT universe.

3: Use an encyclopedia, and look up two or three words at random, and include these in the adventure.

4: Look in an online newspaper, and pick two or three minor events, and adapt these to the CT universe.

5: Use an idea from Your favourite television action program. (But not from “Murder she wrote”)

6: Use a really strange idea from your favourite television sci-fi program.

7: ???

8: ???

etc…

99: Put it all together.

Thoughts or ideas?

Space Adventures
Image copyright expired. Public Domain.

Twilight Sector – A new TU

Cool, a new traveller product to review. 😎

First we need to understand that Twilight Sector is not located a few sectors rimward of the Solomani Rim. It is not even located in the Official Traveller Universe. It is located in an entirely new Alternative Traveller Universe.

How dare they? Heretics! 😉

Well, this is actually a good thing. I have hoped for a long time now that someone would dare to make a commercial product for a new TU. The reason for this is all the problems there are with the OTU and that there are always some whining canon-heads that complains when you try to do something creative.

There have been other attempts to create other alternative traveller universe to get around the problems with the OTU. Two examples are Proto-Traveller and Dark Hunter. I have even tried to make my own traveller universes. One based on the Elite game, and one based on history.

In the Twilight Sector Campaign Setting Sourcebook we get a very good description of the history of this universe and of the Major powers. There are also many pages of library data in the end of the book. This is very useful since it is a new setting, and no old library data can be used if you want to play in this TU.

There are a few interesting differences from the OTU. First, there are no aliens (but there have been one or more ancient races). There are mutants instead. Maximum jump range is 8 (not 6). There are also interstellar radio with messages travelling up to 8 parsecs in a week.

Since the book is called Twilight Sector, I would have guessed that it would be a bit like other sector books (Rim of Fire, Behind the Claw or Gateway to Destiny.) But it wasn’t. There is no full description of a traveller sector with maps and UPPs for every world. Instead we get a very good description of half a subsector (6 worlds and two space stations). That was a bit of a disappointment when I had hoped for something else.

One of the worlds described is a copy of Earth called Terra/Sol. Even though a copy of Earth seems a bit silly, I am looking forward to read about why and how it was made. The ancients in this TU must have been much more powerful than Grandfather in the OTU. Maybe even as powerful as Slartibartfast.

In the book there are many nice images. Some are in colour. Some (like the cover) are a bit sexist. The worlds described have nice isodecahedron worldmaps and nice system maps. But the subsector map is quite ugly and not at all of the same quality as the other illustrations.

I really hope that Terra/Sol games will publish more books about this interesting TU. I also hope that this will inspire other publishers to make their own Traveller Universes.

Twilight Sector

Image used with permission. Part of Twilight Sector Carnival at Atomic Array.

Want to learn more about Twilight Sector? Read on…

Drop by Terra/Sol Games today!

Review written as part of the Twilight Sector Carnival at Atomic Array.

Rull Subsector – HCS Map with dark background

In the free download form Hell Creek Sanitarium there was a map with a printable background. Here is the not so printable version of the map for those who like a darker background.

This map is based on the data (by Dylango) of Rull Subsector of the Foreven Sector found at the Zhodani Base. The differences are that the borders have moved a bit and that there are trade routes added.

 Click to Zoom