Category Archives: Adventures

Adventures and Scenarios.

Spinward Encounters – Adventures in the Spinward Marches

The contents of Spinward Encounters are really really good. I love adventure, and this book is packed with them. There are 64 Patron type Adventures (4 for each subsector in the Spinward Marches), and 16 Amber Zone type adventures. Many of these are well thought out, and are a bit longer than a normal (classic) patron or amber zone. A nice thing about a few of the amber zones in the District 268 is that the referee can connect them into a mini campaign.

Spinward Encounters

As a referee, you might think that only four adventures for each subsector makes this product a bit overpriced. But if you are playing in one of the two most popular subsectors (Regina or District 268), then it would be easy to lead your PCs into the five adjacent subsectors. Then you would have 24 useful patrons to play, and for Regina five extra Amber Zones, and for District 268 nine extra Amber Zones. If you play in any of the Vilis, Lanth, Sword Worlds or Lunion subsectors, then you can use 36 patrons if you let you PCs travel into neighbouring subsectors.

The problem with this book is that the layout is quite bad, and that there is no proper index. An index is something that would be very useful if you want to plan to integrate any part of the book into your campaign.

There are a few nice images in the book. I like the one with a Bwap and a Vargr on page 33. This image is probably meant to illustrate the patron at Jesedipere at page 16. As I said, the layout is quite bad… In this image you can spot the Serenity in the background. Maybe also in the image on page 27. That was a nice Easter egg. LOL!

Continue reading Spinward Encounters – Adventures in the Spinward Marches

The Zhodani Base 76 Patrons Writing Contest – 2011

It is now time for The Zhodani Base 76 Patrons Writing Contest – 2011.

This years first prize is a $20 Gift Certificate at DriveThruRPG.
Second prize is a $10 Gift Certificate at DriveThruRPG.
I decided to stop giving away books, since the postage to send them all over the world was too expensive.

If you win you can buy lots of traveller goodies that you might have missed.

The style of the entries should be in the style of the patrons in CT Supplement 6, 76 Patrons.

Past winners are:

Two of my own patrons can be found here:

The contest starts now and ends 30 Sept 2011. Write as many entries as You like.

After the 30:th of September 2011, all entries will be posted on the Zhodani Base. Registered users (on the 1:st of July) and participants in the competition may then vote for the entries they like the most.

By entering the contest You allow your entry to be posted at the Zhodani Base. All entries might also be posted in PDF format as a free down-loadable file at the Zhodani Base.

All entrants will be given credit for their work and will retain the copyright on their entries.

Some general guidelines:

1, Each entry should be less than 1000 words.

2, One image may be used in each entry. You must either have the right to the image, or it must be used under some sort of free license. Wikimedia Commons is a good place to find an image that You can use. Please provide information about the image. (Is it Yours? If not, where have You found it? What license is used?) Note: You don’t need to use an image.

3, Each patron should offer 6 options.

4, Each patron should be placed in the Foreven Sector. You may use the version of the Foreven Sector that can be found here at the Zhodani Base. (You don’t have to use this version.)

5, Please don’t force the PCs to sign up for (what they think are) illegal activities. It is better if they find that out later, or in some way are forced to take illegal action… 😈

6, Please use a spell checker! 🙄

Send Your entries by e-mail. Please use plain text format and attach the image, if You select to use one. Word files will not be accepted!

As an alternative, contributors to the Zhodani Base may log in and write their entries here. Entries posted that way will be made visible when all other are.

Please include a preferred nickname (that can be Your real name) to show on the Zhodani Base. If You expect to win, include an address to send the first prize to.

Some help: (That you don’t have to use.)

You may use Mongoose Traveller rules to design something for your patron, since the Zhodani Base now has a Foreven Free Sector License.

Fessor Subsector
Map made using Traveller Map Post API.

Start voting

You may now vote on which of the “Patrons” you think are the best.

The Patrons You can vote for are:

Only registered users, facebook fans and participants in the competition may vote on the entries they like the most. Everyone else may still express what they think by posting comments. Facebook fans may only vote if they became fans of the Zhodani Base before Juli 1:st and are a real person.

Send in your votes using e-mail. Fans on Facebook should send me a message on facebook.

The voting ends on October 31:st.

Vote

Image from wikimedia. U.S. Army photo by Staff Sgt. Jacob Caldwell. Public Domain.

Zeroster

Patron: Scientist
Required Skills: combat
Required Equipment: weapons
Players’ Information:
The group is contacted by Doctor Wilson Curculionidae and Cassandre Cameroon. The Doctor would like to hire the group as bodyguards for himself and his research team. He explains he has hired Ms. Cameroon (Hunting 4) to go on a safari mission to Cigura (E676500)(Hex 0205) in the Fessor Subsector to collect zeroster.

This animal while not dangerous is difficult to track and is prey for several dangerous carnivore species. Doctor Curculionidae believes he can develop several cosmetic items from it which will be more readily acceptable in the current market. There is an environmental group called Natural Body who are against this and have made several veiled threats to the Doctor and his three research assistants. One member of the group will need to accompany Ms. Cameroon on her hunts while the others will need to provide security on the Doctor’s lab ship and anytime the Doctor or his staff must go to the surface.

The group will be paid Cr. 500 per week each or Cr. 100 upfront and .5% of any profits made from sales of anything developed during the mission. The Doctor expects the hunting and on site research to last 8 weeks. Travel and accommodations will be provided aboard the Doctor’s lab ship (The Pretty Princess).

Zeroster

Image from wikimedia. Creative Commons Attribution 3.0 Unported license.

Continue reading Zeroster

Drought

Required Equipment: Grav Vehicle or Small Craft

3014 Apinanto E431432-6 Ni Po 303 Na

Apinanto is a backwater system in the Saphi Cluster of Fessor Subsector of Foreven. Overlooked by everyone except those who only have jump 1, and even then the mainworld itself is largely ignored as fuel is only available from skimming the Gas Giants.

Not only is Apinanto ignored because there is no fuel, it’s also ignored because there is no trade. Apinantoians are a subsistence lot. They produce enough food and manufacture enough goods for themselves. When surplices are available there generally isn’t anyone to sell them to, and there isn’t anything the Apinantoians need to buy. The 37,526 inhabitants pretty much get along by themselves.

There is only one populated area on the planet. West of Clark’s Mountains rainfall creates the tributaries that become the Apinan River that for millennia has carved a deep gorge through the landscape to deposit its water into the depression that holds Clark’s Sea. Here the westerly prevailing winds evaporate the water blowing it back up the gorge to deposit it as rain on Clark’s Mountains to continue the cycle. Nearly everyone makes their living from the river; whether it’s to grow crops in the river valley, to find ores on the sides of the gorge to mine, or to run the boats up and down the river providing transport.

The source of the people’s livelihood is now the source of their troubles. The rains have stopped, and while this in itself isn’t a problem, what is, is that they have stopped for weeks. The water level in the Apinan has dropped to an all time low such that barges and river boats can no longer travel its length. Roads, such as they are, are just local affairs in the towns and villages, never between them. And with the air so thin, even in the deep gorge where it collects into more than just a trace, there are no aircraft or helicopters.

Through the phone and radio systems the Jose council, the oligarchy that runs the place, know that there are people stuck along the river in the wrong villages, boats are grounded on sand banks, fruits are sitting in their crates on the wharfs, and the alcohol and wood used for fuel is sitting next to them causing shortages everywhere.

The players have made their way to Apinanto for whatever reason, and they are currently at Apinanto Down, a patch of bedrock with a landing beacon, blast wall and a hanger about 1km from Clark’s Town, the capital. The counsel approaches the players for help and while it might seem like the thing to do there is one slight problem; the council have nothing with which to pay the PCs. Their stocks of grain and meat are needed as the crops that do not have irrigation will be devastated, and the livestock that they feed may die. There are many jobs for players with a grav vehicle, or small craft to do however.

Moving supplies. Wood and alcohol need to be moved to the market villages and farms where there are shortages to ensure that the compressors providing air to the habitats keep working. Fruits, grains and livestock need to be moved from the villages and farms to the towns.

Moving people. People who have been stranded need to be ferried back to their homes or places of work. They may have been visiting relatives, taking a vacation, or been on business trips and now need to get back home, and those who are injured or sick need to be moved to hospital in Clark’s Town.

Moving equipment. Boats and barges that have been stranded on sand banks need lifting off and moving back to their home wharfs. There is farm equipment sent for repair that needs delivering to those that sent it, there are new product that needs to be delivered to those who ordered it, and replacement compressors delivered to those who need them.

Salvage. With the water levels so low there are a number of boats, barges and equipment that have been lost to the river in the past that are now visible and reachable. If the PC’s other priorities have been met salvaging these would be a boon to the Apinanto’s economy providing unexpected resources for the future.

In order for the PCs to help they will need to set-up communications to co-ordinate and prioritise the tasks that need to be done and work out a flight plan to accomplish it as efficiently as possible.

In addition to the immediate relief work that needs to be undertaken the council would like to know the reason for the drought, and if the players continue to help and scan the planet they may find:

Drought

Image from wikimediaCreative Commons Attribution-Share Alike 2.0 Generic license.

Continue reading Drought